Firefall Patch Notes: Patch 0.7.1688

These Firefall patch notes are reproduced directly from the official forum thread, and we’re posting them here for reference and easy access.

Open World

  • Increased Chosen attack frequency on POIs and Towers.
  • Players should no longer get stuck on the Echoes from Sertao mission.
  • Fixed a crash that was caused occasionally when using /promote command
  • Turret mode should no longer cause faster HMG durability decay.
  • Fixed an issue where dropships were dying in the Melding and never returning.

Combat

Accord Assault

  • Regulation (PvP) Afterburner Speed burst reduced from 30 to 25.

Firecat

  • Inferno Dash (PvP & PvE) speed burst reduced from 25 to 21.
  • Inferno Dash AoE reduced from 3 to 2.

Accord Biotech

  • Healing Wave no longer damages players in PvP.

Recluse

  • Maxmimum ammo reduced from 200 to 100 for Bio Crossbow.

Rhino

  • Laser HMG regulation (PvP) and stock clip increased to 300 bullets.

Electron

  • Stock Shock Rifle damage decreased from 225 to 200.
  • Regulation (PvP) Shock Rifle damage decreased to 300.
  • Regulation (PvP) Shock Rifle ammo clip reduced from 12 to 10 ammo per clip.

Crafting

  • Resilient Plating I – IV requires the correct resource now.
    • Personal Health Sensor IV has been corrected to take a stat that has a higher resilience.
  • Personal Health Sensor IV requires the correct resource now.
    • Personal Health Sensor IV now takes regenics for its resilience stat.
  • Flame Applicator IV requires the correct resource now.
    • This component now takes Xenografts over Biopolymer for Thermal Resistance.
  • Stasis Field Unit IV requires the correct resources now.
    • This nanoprint now takes Biopolymers over Xenografts for Toughness.
  • Firecat’s Immolate IV components improve ability stats now.
    • The AoE stat will now modify correctly depending on the quality of stat on the input.
  • Firecat’s Inferno Dash AoE now scales with crafting.
    • The AoE stat on inferno dash will now scale depending on the quality of resource
  • Health Propagator IV requires the correct resource now.
    • The nanoprint now requires Aluminum for Malleability.
  • Overseer components improve the ability stats now.
    • Fixed Shield Energizer to accept Mass as its stat over Power, this will now affect the output depending on the resource quality input.
  • Repairing Nanites components improve ability stats now.
    • Changed the constraint type of the component Personal Health Sensor from Power to Mass.
  • Heavy Turret components improve ability stats now.
    • Changed the component constraint type from Power to Mass.
  • Charged Pulse Generator components improve ability stats now.
    • Charging System component changed to Energy Generator for recharge stat.
  • Supply Station components improve ability stats now.
    • Instant healing System (healing) constraint type is now set to Mass over Power.
  • Players are now effectively able to reduce the cooldown on Burn Jets.
    • Changed Fuel Charger to Energy Generator which is a recharge based on Power.
  • Players are now effectively able to reduce the cooldown on Afterburner.
    • Changed Fuel Charger to Energy Generator which is a recharge based on Power.
  • Players are now effectively able to reduce the cooldown on Emergency Response.
    • Changed Fuel Charger to Energy Genrator which is a recharge based on Power.
  • Multi Turrets III and IV will now deploy at 100% HP. It is by design that Multi-Turret will only deploy 3 turrets before the initial cooldown. A battleframe can store only 3 turrets a time, but you are able to increase your total number of deployed turrets through crafting.

About Siha

Siha is a longtime gamer and game blogger. She writes her own gaming blog at Siha Games! and has been enjoying Firefall ever since she scored a beta key.

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