Patch 0.8 has revamped the way equipment levels work in Firefall. Here are the changes, in a nutshell. We’ll have a more detailed Equipment Guide coming up, but in the meantime we wanted to cover the milestone’s changes as soon as possible.
Item Stages and Quality
Items no longer have “stages” once they exist in the world. There’s no such thing as a Plasma Cannon I or Plasma Cannon IV any more; all Plasma Cannons are simply Plasma Cannons. The difference in power level between a low-level item and a high-level one is now reflected entirely by the item’s quality. This applies both to crafted items and loot & event reward items.
Item stages still exist for the purposes of crafting, and they dictate the maximum quality level a recipe can produce, and the number of customisable components on that item.
- Stage I recipes are capped at Q125
- Stages II and III are capped at Q250 and Q500 respectively
- Crafting anything over Q500 requires the Stage IV recipe.
(These recipes are obtained via crafting research; see our research guide for more information.)
If you use resources that are over the quality maximum for the stage of the recipe you’re using, they’re treated as if they’re at the maximum instead. For example, if you’re using Q400 resources in a Stage II recipe, they’ll be treated as Q250 resources.
You can still make a lower-quality item using a higher-stage recipe; for instance, you could make a Q100 item using a Stage IV recipe. It wouldn’t be any better than a Q100 item made using a Stage I recipe, although using the higher-stage recipe does allow you to adjust more stats because it involves more components.
There are no prerequisites to equip items based on their quality or the stage of recipe that made them; the only limitation is whether you can fit the item within your battleframe’s constraints.
Constraints work similarly to the pre-milestone system. Your frame has Mass, Power and Cores allowances based on how far it’s progressed, and each piece of gear costs a certain amount of these constraints. You can’t equip gear with higher total constraints than your battleframe can handle. So far, this is all the same as the pre-0.8 system, but there are also three major changes:
- Your equipped Mass no longer affects your movement speed. (Previously, you could increase your movement speed by equipping less Mass-using gear than your frame could handle.)
- Surplus Power can no longer be allocated to increase the damage of your weapons and damage-dealing abilities.
- As well as the individual caps on Mass and Power, each frame has an Equipment Resource Pool equal to 75% of your total Mass and Power, and this is the total you can spend on either constraint.
For example, a fully-progressed frame has 5120 Mass and 5120 Power to spend, with a Resource Pool of 7680. If you equipped lots of Mass-heavy items, using a total of 5000 Mass, you’d only have 2680 left to spend on Power (even though your Power constraint is 5120). If you then wanted to upgrade an item which would cost an extra 200 Mass you wouldn’t be able to, because that would exceed your Mass total.
Or, in other words:
- The total Mass costs of your items can’t exceed your frame’s Mass constraint.
- The total Power costs of your items can’t exceed your frame’s Power constraint.
- The total Mass + total Power costs of your items can’t exceed 75% of your frame’s total Mass + Power constraints.
Existing Battleframes and Gear
All pre-0.8 Equipment, with Stages, was de-equipped from player battleframes and can be found in your inventory. It can no longer be used, but you can salvage it for research points, crystite, and a chance at other crafting items and recipes. (If you’ve got a lot of gear to salvage, you might want to check out Thehink’s Salvager addon, which will salvage items in batches for you.)
Naturally, this means you’ll need to replace your battleframe’s gear. As a short-term solution you’ll get a crate of non-repairable replacement gear for any battleframe you’d progressed to Stage II or beyond, pre-0.8 — for Stage III and IV frames, these crates contain two sets of gear, so you can mix-and-match your gear levels to stay within your constraints. You can find these crates in your calldowns menu in the “Rewards” section.