These Firefall patch notes are reproduced directly from the official forum thread, and we’re posting them here for reference and easy access.
Open World
- Increased Chosen attack frequency on POIs and Towers.
- Players should no longer get stuck on the Echoes from Sertao mission.
- Fixed a crash that was caused occasionally when using /promote command
- Turret mode should no longer cause faster HMG durability decay.
- Fixed an issue where dropships were dying in the Melding and never returning.
Combat
Accord Assault
- Regulation (PvP) Afterburner Speed burst reduced from 30 to 25.
Firecat
- Inferno Dash (PvP & PvE) speed burst reduced from 25 to 21.
- Inferno Dash AoE reduced from 3 to 2.
Accord Biotech
- Healing Wave no longer damages players in PvP.
Recluse
- Maxmimum ammo reduced from 200 to 100 for Bio Crossbow.
Rhino
- Laser HMG regulation (PvP) and stock clip increased to 300 bullets.
Electron
- Stock Shock Rifle damage decreased from 225 to 200.
- Regulation (PvP) Shock Rifle damage decreased to 300.
- Regulation (PvP) Shock Rifle ammo clip reduced from 12 to 10 ammo per clip.
Crafting
- Resilient Plating I – IV requires the correct resource now.
- Personal Health Sensor IV has been corrected to take a stat that has a higher resilience.
- Personal Health Sensor IV requires the correct resource now.
- Personal Health Sensor IV now takes regenics for its resilience stat.
- Flame Applicator IV requires the correct resource now.
- This component now takes Xenografts over Biopolymer for Thermal Resistance.
- Stasis Field Unit IV requires the correct resources now.
- This nanoprint now takes Biopolymers over Xenografts for Toughness.
- Firecat’s Immolate IV components improve ability stats now.
- The AoE stat will now modify correctly depending on the quality of stat on the input.
- Firecat’s Inferno Dash AoE now scales with crafting.
- The AoE stat on inferno dash will now scale depending on the quality of resource
- Health Propagator IV requires the correct resource now.
- The nanoprint now requires Aluminum for Malleability.
- Overseer components improve the ability stats now.
- Fixed Shield Energizer to accept Mass as its stat over Power, this will now affect the output depending on the resource quality input.
- Repairing Nanites components improve ability stats now.
- Changed the constraint type of the component Personal Health Sensor from Power to Mass.
- Heavy Turret components improve ability stats now.
- Changed the component constraint type from Power to Mass.
- Charged Pulse Generator components improve ability stats now.
- Charging System component changed to Energy Generator for recharge stat.
- Supply Station components improve ability stats now.
- Instant healing System (healing) constraint type is now set to Mass over Power.
- Players are now effectively able to reduce the cooldown on Burn Jets.
- Changed Fuel Charger to Energy Generator which is a recharge based on Power.
- Players are now effectively able to reduce the cooldown on Afterburner.
- Changed Fuel Charger to Energy Generator which is a recharge based on Power.
- Players are now effectively able to reduce the cooldown on Emergency Response.
- Changed Fuel Charger to Energy Genrator which is a recharge based on Power.
- Multi Turrets III and IV will now deploy at 100% HP. It is by design that Multi-Turret will only deploy 3 turrets before the initial cooldown. A battleframe can store only 3 turrets a time, but you are able to increase your total number of deployed turrets through crafting.
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