These Firefall patch notes are reproduced directly from the official forum thread, and we’re posting them here for reference and easy access.
General
- Many server scalability and stability improvements have been made to support the growing load on beta servers.
- French and German players will now be able to hear in-game voiceover in their native languages.
- 3 new tutorial videos have been added introducing players to critical gameplay features and experiences. These videos can be accessed via the Info Bot with a blue glow near the molecular printer in Copacabana, the green Tutorial button in the Battleframe Garage and the green Tutorial button in the Molecular Printer.
Battlelab
- Reduced timing and pacing of the Sprint Challenge to reduce chance of failure.
- Player will auto complete Sprint Challenge if they fail twice.
- Reduced the number of target drones in the Shooting Challenge.<
- Reduced target drone hit points in Shooting Challenge.
- Player will auto complete the Shooting Challenge 20 seconds after picking up the rifle.<
- When the player picks up their jumpjets 2 more platforms will appear in the Jumpjet Challenge.
- Players falling off the platforms will be teleported to the platforms in the Jumpjet Challenge instead of walking back up.
- If the player falls close to the end of the Jumpjet Challenge they will be teleported next to the exit.
New Player Missions
- SIN Trail will always be showing for players while completing the new player missions in Copacabana.<
- Removed the need to set a waypoint in the Aranha nest mission.
- Removed the mission that requires players to thump (we still give a thumper and scan hammer to the player).
- We now give the player both items needed to craft the tutorial Jumpjets.
Combat Changes
- Chosen Power Field – Fixed an issue where strength/charge speed was stacking too high. Chosen Powerfield now increases the duration (not-strength/power) of the ability at the cost of a longer cooldown.
- Chosen Laser MG – Fixed an issue where rate of fire wasn’t being penalized enough.
- Sundering Wave – Now damages deployables.
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